Mid-term Mechanics

Mid-term exams will happen on Friday night. Professors will be required to give them. Students will be required to take them. Ugh! The worst- right?!  Mid Term exams will be pen/paper puzzles/games/mazes/coloring pages. Think of activities from say a 5th grade activity booklet. The exams are intended to take 15-20 minutes of player time and …

Creature College Planned Events

For my other games, there have been few-no scheduled/programmed events. When I tried to plan these in game activities before I didn’t completely succeed. I failed so badly in fact that I had players stop me and condemn my decisions during game time. That experience made me reticent to try again. It’s been a couple …

Game Schedule

Friday 1:00-2:00 GM Lunchtime and Last Rites 2:30-7:00  Set-Up and Decorate 7:00 Character packets available, player check-in open 7:00-8:00 Finished getting dressed and godly 8:00  Rules Briefing & Pep Talk 9:00 Game Start (Game Period 1) 12:00 GMs Offline Saturday 9:00 Game Start (Game Period 2) 1:00-2:00 End Game Period/ Lunch 2:00 Game Start (Game Period …

Gender Roles and Race

Gender Roles When filling out casting surveys, I asked people which gender character that they would like to play. Self-selection will be honored. In the late 1980’s, there were a number of military restrictions that would have limited options for female characters on underwater vessels. I disobey these historical rules when writing. I am committed …

Sealab Personal Universal Device

To: SEALAB Personnel From: SEALAB Engineering and Technology Department Date: February 01, 1989 Subject: Sealab Personal Universal Device Dear SEALAB Personnel, Your deployment to the SEALAB habitat is a noteworthy event. You are pioneers and you deserve the very best science and technology that money can buy. Thanks to a private technology grant secured by …

Submerged Transit System Mechanic

As a group, Bombardoo, is working to expand ocean exploration and tourism by building a water based transit system. This mechanic requires players to accept some highly unrealistic space/time folding to achieve this goal. Players will start game with a set number of tokens. There may be limited opportunities to acquire additional tokens throughout the …

Skills

Universal Skills All characters have the following skills: Body– This skill describes how strong and tough a character is physically. Mettle– This skill describes how well a character stands up against stress and fear. Horror– This is a passive skill that represents how scary a person, creature, or situation is. Specialty Skills There are several …

Combat Resolution

Combat SEALAB is a game set in a stressful and suspenseful environment. Characters will face many challenges. They may find themselves fighting sea dwelling creatures in their environment or they may find themselves battling one another. Combat vs One Opponent Perform a HORROR/METTLE test, if needed. Look at the horror rating of the opponent. Compare …

Creating Items

Workstations Some skill tests require a workstation, blueprint, and/or components to be in place before the test can be performed. Workstations will contain labels that indicate which skill tests can be performed at those stations. The following item is an example of a workstation. Upgrading a Workstation The sample workstation shown above is for a …

Drugs and Addiction

Some substances, either by design or coincidence, can cause an individual to become addicted. Some characters may begin game with an addiction. Other people may acquire an addiction over the course of the game. If you have an addiction, you have a desire to consume “Drugs”. There are item cards in the game that will …