Submerged Transit System Mechanic

As a group, Bombardoo, is working to expand ocean exploration and tourism by building a water based transit system. This mechanic requires players to accept some highly unrealistic space/time folding to achieve this goal. Players will start game with a set number of tokens. There may be limited opportunities to acquire additional tokens throughout the …

Skills

Universal Skills All characters have the following skills: Body– This skill describes how strong and tough a character is physically. Mettle– This skill describes how well a character stands up against stress and fear. Horror– This is a passive skill that represents how scary a person, creature, or situation is. Specialty Skills There are several …

Combat Resolution

Combat SEALAB is a game set in a stressful and suspenseful environment. Characters will face many challenges. They may find themselves fighting sea dwelling creatures in their environment or they may find themselves battling one another. Combat vs One Opponent Perform a HORROR/METTLE test, if needed. Look at the horror rating of the opponent. Compare …

Creating Items

Workstations Some skill tests require a workstation, blueprint, and/or components to be in place before the test can be performed. Workstations will contain labels that indicate which skill tests can be performed at those stations. The following item is an example of a workstation. Upgrading a Workstation The sample workstation shown above is for a …

Drugs and Addiction

Some substances, either by design or coincidence, can cause an individual to become addicted. Some characters may begin game with an addiction. Other people may acquire an addiction over the course of the game. If you have an addiction, you have a desire to consume “Drugs”. There are item cards in the game that will …

Restoring Mettle

Mettle is one of the primary character stats in SEALAB. It represents mental health and stability in the face of challenging and harrowing situations. Characters may gain Mettle throughout the game through combat and other stressful situations. When a character’s Mettle stat reaches 6, they must retreat from the situation that has scared them or …

Restoring Body

Body is one of the primary character stats in SEALAB. It represents physical health, strength, and endurance in the face of challenging and harrowing situations. Characters may gain Body throughout the game through combat and other stressful situations. When a character’s Body stat reaches 6, they must retreat from the situation. They must also seek …

SEALAB Expansion Mechanic

To: Engineering Personnel From: SEALAB Joint Command Date: March 01, 1989 Subject: Welcome Briefing, SEALAB Engineering Crew Welcome aboard the SEALAB Engineering Team! As you know, the SEALAB is one of the most complex and cutting edge pieces of engineering technology in the history of humankind, and we are hoping that you will join us …

Medical Diagnostic and Treatment Procedures

To: Medical Personnel From: SEALAB Joint Command Date: March 01, 1989 Subject: Welcome Briefing, SEALAB MedPod Congratulations on your appointment to the Self-contained Engineering And Lifeform Analysis Bio-enclosure (SEALAB). As you know, the SEALAB is one of the most complex and cutting edge pieces of engineering technology in the history of humankind. During SEALABs mission, …